Hello everyone! I’ve just had the absolute pleasure of doing a nice Q&A with Ragequitters! There are some really great questions here that should provide a little more insight into what you can expect out of the new OoH.
A huge thank you to Gregs2k and the folks over at Ragequitters for this opportunity!
So, what have I been up to since the last update? I’ve been working a lot (job) since it’s now the busy season again but that will change and return to normal early on in the New Year when we should experience a bit of a lull.
I also managed to learn a sculpting program (about a month ago) in only a short period of time and this means that I no longer have to wait for or hire another artist to sculpt the fine details; I can just do it on my own now. This is another tool I can add to my toolshed!
I’ve also brought back some classic OoH monsters that you will recognize (they weren’t included before) so once they are painted and fully textured, I’ll be adding those to the site.
You may have noticed that the forums are gone as well; it actually got auto-deleted due to lack of activity and because I was so busy, I never saw the notification email when it was originally sent. This is alright though because eventually I will have to give Out Of Hell it’s own website, seperate from the Blog. When that time comes, I’ll implement a new, fresh forum!
I hope everyone has a great Holiday Season! Merry Christmas and I’ll see you all in the New Year!
I’ve got the rest of the weapons I had been working on before the crash ready to go and here they are!
I’m trying to make each weapon unique and different in the way that they are used/uprgaded/maintained so that we don’t have much redundancy. I’ve tried to avoid including weapons ‘just to have tons of weapons’ and so everything that’s been presented so far will differ from each other. For instance, something like the bat may be swung just like the crowbar but the crowbar will be slower and heavier, cost more stamina and can’t be upgraded. Whereas, the bat may be modified to include nails on the end, lighter to swing, cost less stamina but may eventually break. Another example is the Recurve Bow with arrows that can be reused provided you collect them after they are fired but ammunition is extremely rare and must be found or made!
Man, it is great having a good PC again and I didn’t realize how much I missed it! I’ll be honest, I was a little nervous the first night I sat down to work on the project again because I thought I would have forgotten my workflow (since I was away for so long) but it all came back almost instantly. I guess it’s the same thing as riding a bike; it just becomes muscle-memory! All the little shortcuts, the tricks and procedures…it was as if I never left!
The new computer has been very good to me and I haven’t run into any issues at all. It took a few days to get all my programs and data ready to go but so far it’s been smooth sailing! My next order of business is to finish off the rest of my character/monster models (just a handful left actually) and then I’ll jump onto UE4!
See you soon! Join the mailing list!
It finally came, the day is here! I spent a good portion of the afternoon going to pick it up but it’s home now! I’m going to fiddle with it some more, install an optical drive and SSD. Afterwhich I will install all my software and drivers and then I am going to go rub one out because I AM SO EXCITED! ERMAHGERD!!!!!!!!!!!!!!!!!!!!!!!!
I just came across this video earlier today created using UE4. I just love the natural-looking lighting.
Just imagining this with that extra layer of lived-in Out Of Hell-grime makes my nipples hard. UUUUGGGHHH I can’t wait!
(New PC arrives in another 5 to 10 days)
I’ve got all my computer parts all picked out and ready to order. It will be a really nice machine for Development and Gaming! The main stuff: Intel Core i7 I7-4790 Haswell 3.6GHZ Processor, G.SKILL F3-12800CL10D-16GBXL Ripjaws X 16GB, GIGABYTE GTX 970 G1 1329MHZ 4GB 7.0GHZ
That should run UE4 without any hiccups! Overall, I was surprised that it wasn’t as expensive as I thought it would be. The first computer I ever bought back in the day cost me around 1700 before taxes and is probably weaker than the phone that I have now! This new rig costs much, much less.
There were a couple of things occurring in my life that I needed to save (and use) my money on but now I can finally go ahead and buy that new machine that I’ve been waiting for. With some of my free time since, I’ve been able to tighten up a lot of loose ends in the script, expanded on several gameplay elements and added some really awesome twists to the original plot!
A lot of free-roaming and exploring in the design, randomized events and item/monster placements, a huge skill tree for you to customize the Character, multiple endings…Man! Reading through it again makes me really restless and squirmy because I just can’t wait to present it! I firmly believe that even seasoned Out Of Hell Fans will be caught off-guard and find a lot of surprises in the new game. Character cameos, Easter Eggs and secrets will abound!
I should mention that I’m kind of entertaining a Multiplayer component too but I’m approaching it with sort of a ‘I’ve got a couple of ideas in the back of my head that may or may not work.’ attitude, so it is what it is. The Singleplayer Story Mode and Survival Mode are my top priorities but I think it would be nice if there was to be some sort of Deathmatch and/or Multiplayer Survival mode added onto it. That would definitely require a Programming team but it’s still pretty far down the road so we will see!
Hello Hello! This is just an update of sorts explaining what I’ve been up to! There is some news but some of it is bad.
I have actually been ‘Computerless’ for some time! I had two computers; one for Development and one for games/internet etc. The one I used for recreation suddenly died while I was in the middle of doing something. It crashed, I restarted, it entered into a rebooting loop and I couldn’t do anything else with it. It seemed to be the hard drive that went belly up but it didn’t matter since there was nothing of importance on it…except oodles and oodles of fantastic porn! *sad face*
About 3 days later my Development computer began making loud, whirring, grinding noises. It turned out the fans inside were caked in dust and fuzzy crap and I assumed that it was the cause (either that or some sort of Leprechaun haunting but those were wiped out in the 80’s…weren’t they?) So the next morning before work, I left it in the care of someone who was going to take it to their workplace (they had an industrial air compressor) to blow all the fuzzy crap (or Leprechauns) out of the PC.
That evening, it was given back to me looking spotless so I plugged everything in and turned it on and……Nothing. The motherboard lights weren’t coming on and no power was going into it. I tried fixing it but had no success. I gave up and that was that; two dead computers in a span of a few days.
I was able to take my hard drives someplace to get them checked out and the good news is that all the data is safe. I have extreme paranoia about losing my work (some of you will remember I’ve lost work in the past due to not backing up regularly) so I actually have multiple hard drives with all my current work on it. My only wish was that I had taken some screenshots of the work I was doing up until the crash to show you all. More weapons (including a new version of the original Silverman 9mm which is now a .45) and creatures were created since the last vehicle update.
The good news is that I am at least back online now. I got a really old computer that should allow me to do stuff online again though not powerful enough for Development (it is a Pentium 3 or something)
I will be getting a nice new system soon (i7, GeForce GTX 970, Leprechaun counter-measures) and I will be back to Developing so check back or join the mailing list!
I hope everyone has had a nice X-Mas holiday and New Year! I haven’t done much developing since the last post because of work, however, the busy season is over and my schedule is more relaxed now. I’ll be able to get back on the horse pretty soon and do more regular updates! See you then!