I’m Back!

Hello!

I apologize for the lull but not long after the funding drive was over, I was offered a new job (which I took) and that has been consuming much of my time. Unfortunately, development has slowed just a bit because I’m away for much of the day and by the time I get home, I’m just really tired. Not to worry though, as I’ve been doing things this way for years  (those who stood by me through the Out Of Hell years are familiar with that) I will always find time for my projects because they are my passion and I’m working towards a day when I can concentrate solely on creating games and game art.

With that said, here is a peek at the first ‘Human’ character in the world of Daemonicon!

The Military Faction maintains quarantine and will eradicate all hostiles on sight, including any humans who are ‘uncooperative’. It is possible to befriend some Operatives in the field but that is dependent on the player.

Here are 2 more sets of weapons that are available to the player. Most weapons can be upgraded or altered in some way to increase their effectiveness. There are still a few weapons left which I haven’t shown including traps, explosives and arcane artifacts.

The next update will most likely be an environment update (in-game screens) but because of my schedule, I won’t be certain when that will be. Regardless, if you have any questions or suggestions, stop on by the forums or drop me an email!

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5 thoughts on “I’m Back!

  1. Looks, I love the classic weapons like the pitchfork, machete, and the LM80. All of the weapons look extremely high quality and detailed, love the custom names. The Chem Soldier looks really good, I bet these are the same guys that picked up your body near the ending in Out of Hell. He looks pretty similar anyways. I really can’t wait for the environment update, I exploded with excitement when I saw this some through! Wow! You never fail to impress me, and anybody as far as I know.

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