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Laughlin Lake

March 9, 2013

Hello everybody! I’m back with the first official look at one of the in-game environments; Laughlin Lake. The map is covered with dense forest, rocky terrain and is sparsely populated with some key areas that include trailers, camp grounds and other smaller establishments which you’ll need to visit in order to rummage for supplies. It is also planned to include some wildlife that you’ll be able to hunt and wild edibles to gather, if your character has acquired the skill.

Map - Laughlin Lake 1Map - Laughlin Lake 2Map - Laughlin Lake 3

I’m focusing on more realistic visuals this time around and though the art style is still very similar to Out Of Hell, I’m going to avoid the exaggerated ‘grime and grunge’ look. Though grime really helps establish thatย lived in look, I’m opting to have it more subtle and natural this time around instead of caking it on everything!

There are plenty of neat things going on underneath the hood but the one I’m most proud of is the lighting. All lighting and shadow is fully dynamic and done in real-time. Due to the nature of the game, a fully dynamic day and night system was needed which does not really allow for the luxury of baked lighting, global illumination and shadowmaps. It was not easy to accomplish but I think that the effort was really worth it; it is enough for my needs! Here are some various dusk, dawn and day images:

Map - Laughlin Lake 4 Map - Laughlin Lake 5 Map - Laughlin Lake 6 Map - Laughlin Lake 15 Map - Laughlin Lake 16 Map - Laughlin Lake 17

There is no aggressive optimization yet as that is a pass that I will do much later when all the maps are almost complete but I do currently have LOD’s in place. UDK makes it ridiculously simple to generate LOD’s because of the inclusion of Simplygon (which is a huge time saver) so thanks for thinking of us, Epic!

I’m building these maps with the same computer I used to build Out Of Hell, so it is quite an old rig. Depending on where I look during various times of the day, I’ll get anywhere from 15-40 frames per second. During the night phase, the framerate shoots up to between 40-70, so all in all, it’s pretty good considering the amount of stuff happening onscreen. Here is a cycle through various times during the day:

Map - Laughlin Lake 7 Map - Laughlin Lake 8 Map - Laughlin Lake 9 Map - Laughlin Lake 10 Map - Laughlin Lake 11 Map - Laughlin Lake 12 Map - Laughlin Lake 13Map - Laughlin Lake 14

I hope you’ve enjoyed this update! I’ll be posting more screens as I go so come back often or subscribe to the mailing list!

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Categories: Miscellaneous
  1. NinjaPotato
    March 9, 2013 at 2:36 am

    Looks amazing.

  2. YoYoBatty
    March 9, 2013 at 5:03 pm

    Looks amazing, I’ve been waiting for some screenshots forever, but here they are! I think it was worth the wait. 10/10 job as always dude, keep up the fantastic work.

  3. YoYoBatty
    March 9, 2013 at 5:07 pm

    Also you said something about your rig, do you mind posting it’s specs?

  4. March 9, 2013 at 9:07 pm

    Intel Core 2 Duo, 3.5gb ram, Geforce 9600 GT

    • YoYoBatty
      March 10, 2013 at 7:40 pm

      hmm, maybe it’s time for an upgrade? ๐Ÿ˜€

  5. March 10, 2013 at 6:46 am

    Excellent screens, awesome job as always. ๐Ÿ™‚

  6. March 10, 2013 at 11:21 pm

    – So… beautiful. Too beautiful for horror, – smiled. – But I like it.

  7. Albert1
    April 27, 2013 at 4:53 pm

    I’ve just discovered “Infernal Dead” and I’m very impressed! By the way, these screens reminded me Evil Dead 1-2 – any chance to see that bridge turned into a skeleton-hand-like structure? ๐Ÿ˜‰

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